Bloodpop
New Member
- Joined
- Jul 20, 2023
- Messages
- 26
Hello, Im suggesting the timer to be disabled on certain maps that interfere with the minigames
Examples like:
dr_simulacrum(The map is very long by playing it and even the author mentioned it was long too. There was a time i think when the boss was triggered and during the second phase. Panda's DR Timer fucked with the boss on the 2nd phase when 2 players were trying to focus on the boss, making that attempt impossible to win)
dr_PQ( the map already has a timer and i think if the boss gets triggered, but it wasn't a freerun then the timer could screw up players trying to do PQ's boss)
dr_sonic_exe(Mostly Similar reasons as PQ, it already has a round timer and it does pauses itself when a red player reaches the end to make time for the minigames. However, while the map's round timer pauses itself when its minigame time. Panda's timer doesn't which could make Triple Trouble Impossible to beat and Apophis only beaten if the activator declares a free run.)
dr_cyber_tower(If the boss does gets triggered, but short mode isn't enabled and no free run then the timer could interfere with the boss and probably some of the minigames)
Maps that have a entity called tf_round_timer(What's the point of it when there's a map that already has one)
In conclusion the timer should be disabled on maps that have a tf_round_timer and the ones i mentioned, before the timer could ruin any bosses or minigames when players are in process of it. Also, If you're afraid of players stalling then no worries. These maps have motivators to catch them, and if they don't have one or a round timer then you can request the map authors to add one too or make a stripper config to add one.
Examples like:
dr_simulacrum(The map is very long by playing it and even the author mentioned it was long too. There was a time i think when the boss was triggered and during the second phase. Panda's DR Timer fucked with the boss on the 2nd phase when 2 players were trying to focus on the boss, making that attempt impossible to win)
dr_PQ( the map already has a timer and i think if the boss gets triggered, but it wasn't a freerun then the timer could screw up players trying to do PQ's boss)
dr_sonic_exe(Mostly Similar reasons as PQ, it already has a round timer and it does pauses itself when a red player reaches the end to make time for the minigames. However, while the map's round timer pauses itself when its minigame time. Panda's timer doesn't which could make Triple Trouble Impossible to beat and Apophis only beaten if the activator declares a free run.)
dr_cyber_tower(If the boss does gets triggered, but short mode isn't enabled and no free run then the timer could interfere with the boss and probably some of the minigames)
Maps that have a entity called tf_round_timer(What's the point of it when there's a map that already has one)
In conclusion the timer should be disabled on maps that have a tf_round_timer and the ones i mentioned, before the timer could ruin any bosses or minigames when players are in process of it. Also, If you're afraid of players stalling then no worries. These maps have motivators to catch them, and if they don't have one or a round timer then you can request the map authors to add one too or make a stripper config to add one.